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Home Wendy's Challenge Mustangs Organization Charity Tournament Winnipeg Jr. Jets

2012 Rules

HOCKEY CANADA AND HOCKEY MANITOBA RULES WILL GOVERN WITH THE FOLLOWING MODIFICATIONS FOR THE TOURNAMENT
COMPOSITION OF TEAMS
Each team may register 20 players, but only 19 including two goaltenders may dress for each game. Players not dressed for a game are not allowed on the bench. A minimum of 11 players, including 1 goaltender, are required at the start of a game. Each team will be allowed a Captain and 3 Alternates. Goaltenders will not be allowed to be Captains or Alternates. A maximum of 4 team leaders (Coaches/Manager/Trainers) will be allowed on the team bench during a game.
2. PLAYERS' ELIGIBILITY LEVELS AND BIRTH DATES

Each team must submit a player list eligible to play in the tournament.

U14
U12
U10

2005
2004
2003
2002
2001
2000
1999
1998
1997 
 

3. TEAM ROSTERS

Each team must submit a team list of players eligible to play in The Mustangs 2012 Challenge Tournament by May 1, 2012. Birth certificates for all players must be carried with the team and be available for inspection. Emergency changes only will be allowed if approved by the tournament committee.

The first game sheet will identify each teams roster for the entire tournament.  No players will be allowed to play for a team if they are not identified on the teams first game sheet.

In extreme situations, a team may submit missing documentation IN PERSON to the Tournament Chairman.

4. DRESSING ROOMS

Dressing room assignments will be posted each day on the Main board in each arena. Each team must be is their respective rooms at least 30 minutes prior to the posted start of their game.

A key to the dressing room must be obtained from the arena office prior to each game. A team official must leave their vehicle keys as a deposit or $20.00. Any damage to the room will be charged to that team (if you see any damage when you first enter your room please contact the arena attendant or tournament office immediately).

The tournament committee would appreciate if all dressing rooms were clean and free of debris.

The Manitoba Mustangs and the tournament arenas are not responsible for lost, damaged or stolen property.

5. HOME & VISITING TEAMS
The first team listed is the HOME team and will be identified on each schedule.
ALL TEAMS MUST ARRANGE TO HAVE A SET OF BOTH LIGHT AND DARK JERSEYS. The home team will wear light coloured jerseys. Teams not having two sets of jerseys MUST PROVIDE PINNIES.
6. COMPLETING THE GAME SHEET
Starting line-ups will not have to be identified, however the captain and up to three assistants must be listed on the game sheet. The visiting team must have their game sheet completed first, 30 minutes prior to the posted start time of the game. The home team must have their game sheet completed 20 minutes prior to game time.
7. GAME STARTS
The intent is to start all games at the posted time. In the event that adjustments are required, they will he posted at the Tournament office. Teams must be prepared to play 15 minutes prior to the scheduled start time.
8. ON ICE OFFICIALS
All referees and linesmen have been approved by the Mustang Challenge Referee Committee, and are certified and are under the direction of their chief assignor. The two man system will be used for all games.  The three man system will be used for all 98 games and 99 playoffs . No family member/parents and players are allowed to approach tournament officials with questions or comments. All enquiries go through the team manager.
9. PRE-GAME WARM-UP

Teams will be allowed a five (5) minute warm-up at the beginning of the game. Teams must stay on their side of the centre red line. Team players are not to conduct stretching exercises between their centre red line and their blue line. Teams must he ready to begin the game is soon as the referee blows the whistle.

Shaking of hands will commence prior to the start of each game in all categories.

10. ORDER OF LEAVING THE ICE
The referee shall determine which team leaves the ice surface first. Any team leaving prior to the referee saying may be levied a penalty.
11. ICE FLOODS
Ice floods will occur after every two periods of play, which will commence with the next game of the day. Teams will be given a 15 minute break while the flooding is done. When there is no flooding between periods, each team will be given a 2 minute break. For games that are starting with no flood, teams should he ready to begin their warm-up immediately following the preceding game.
12. MANDATORY EQUIPMENT
Helmets, mouth guards and full face protectors are mandatory for all players. All Canadian-based teams must wear throat protectors and all Canadian-based and USA-based teams must wear mouth guards. Players not conforming to these standards will not be allowed to play until the required equipment is in place. If a player, except a goaltender, loses his/her helmet during the play, that player must immediately stop and pick up his/her helmet and put it on, or leave the ice surface. All helmet straps must be reconnected prior to re-entering the game. If a goaltender loses his/her face mask play will be stopped immediately.
13. ALTERNATE GOALTENDER
ALL alternate goaltenders ARE REQUIRED to wear protection while the game is in progress. The alternate goalie must be prepared to play at all times. An injured goaltender must be replaced within two (2) minutes (unless seriously injured). A goaltender coming in to replace an injured goaltender will be allowed a two (2) minute warm-up. Should the starting goaltender return to play, no further warm-up will be permitted. During any game, this warm-up shall be used only once per new goaltender.
14. MERCY RULE

All games in the tournament are 20-minute stop-time periods. Should a team have a lead of 7 goals or more at ANY TIME during play following the drop of the puck, running time shall apply. Should this lead revert back to 5 goals or less, stop time will resume. This mercy rule will apply to ALL games of the tournament.

15. PENALTIES

The clock will not be stopped during straight time (i.e. when the mercy rule is in effect) while the referee deals with any penalties.

(a). Penalties during Stop-Time
Minor: Two (2) minutes
Major: Five (5) minutes
Misconduct: Ten (10) minutes

(b). Penalties during Mercy Rule
Minor: Three (3) minutes from the drop of the puck
Major: Seven (7) minutes from the drop of the puck
Misconduct: Fifteen (15) minutes from the drop of the puck

16. ROUND ROBIN PLAY
There will be no overtime in the Round Robin games.
Points will he awarded as follows: Two (2) for a win, One (1) for a tie None (0) for a loss.
17. PLAYOFFS
The playoff format will be adjusted to reflect the number of teams in each division. The seeding of teams will be based on where they ended up after round robin play.
18. OVERTIME IN PLAYOFFS

If teams are tied at the end of regulation time, there will he a two (2) minute break with no ice flood. After the break five (5) minutes will be put on the clock and played out at stop- time with five (5) skaters on each side. The first team that scores shall be declared the winner at any point during the overtime. If there is still a tie at the end of the first five (5) minutes overtime, another five (5) minutes will be put on the clock and be played out with four skaters an each team. If there is still a tie after the second five (5) minutes of overtime, there will be a two (2) minute break followed by a twenty (20) minute stop-time period with three skaters from each team. Play will continue until a winner is declared. There will be additional twenty (2O) minute periods until a winner is declared. In the event that there is a penalty with five skaters on each team, the penalized team will play a man short until the penalty has expired.

If there is a penalty near the end of the five (5) skaters per team overtime, the penalty will carry into the next overtime (Four (4) skaters per team). When the penalty expires, then the penalized player will enter the game

If a penalty occurs when teams are playing with four (4) skaters on each team, the penalized player will enter the game when the penalty expires. If the penalty occurs near the end of the four (4) skaters on each team, the penalty will carry into the three (3) skaters per team. When the penalty expires, the player will enter the game. When the play stops, the teams will revert back to three (3) skaters per team.

If a penalty occurs when the teams are at the three (3) skaters per team, a team player will be added to the non-penalized team (for the duration of the penalty). When the penalty expires, the penalized player will enter the game and at the next stoppage the teams will revert bark to the three (3) players per team. No team will play with less than three (3) skaters.

19. TIE IN STANDINGS

To determine team standings in the event of a tie, the following criteria shall be used:

(a) Best win record for games played between tied teams.

(b) If still tied, best win record.

(c) Least goals against.

(d) If still tied, best plus minus record based on goals for and against.
The team with the best goal average would qualify. The goal average of a team is determined by dividing the total number of goals for by the total number of goals against.

(e) If still tied, the team to qualify would be the team who scored the earliest goal in the game between the two tied teams.

(f) If still tied, the team to qualify would be the team that received the least minutes in penalties.

(g) If still tied after all previous methods have been applied, the winner will be decided by a single toss of a coin.

20. ICING
CENTRE (RED) LINE: is used for icing and off sides. Two line passes are allowed. The no touch icing rule will be in effect.
21. BODY CHECKING
There will be no body checking allowed in 2002 - 2005 or U14 girls age groups.
22. SLAP SHOTS
Will be allowed in all levels.
23. STICK MEASUREMENTS
Absolutely no stick measurements at any time. 
24. TIME OUTS

 One 30 second time out will be allowed per team per game.

Should an injury occur during straight time, i.e. when the Mercy Rule is in effect, the clock will stop only at the direction of the ref. In the opinion of the referee, if the injury to the player is mild in nature, the clock will continue to run. If the injury is more serious and medical aid is required, the referee will have the clock stopped until the injury to the player has been dealt with. If, in the opinion of the referee, a team should deliberately abuse this rule, the clock will continue to run regardless of the situation.

26. COINCIDENTAL PENALTIES
If coincidental penalties are called, NEITHER team will skate short-handed.
27. NOISE MAKING DEVICES
Absolutely no air horns are allowed in any of the arenas. Your team may be issued a minor penalty for delay of the game for using your air horn.
28. FIGHTING PENALTIES

(a). Five (5) minute major penalty and a game misconduct, which is their first, means the player will sit out the balance of the game.

If the fight occurs in the last half of the third period of the game, players will be assessed a five (5) minute major penalty and a game misconduct, which is their first in the tournament, means the player will sit out the balance of the game and their next game.

Second penalty for fighting: suspended for the balance of the tournament.

(b). FIGHTING - If fight occurs, all skaters on the ice must proceed immediately to their respective bench, or to a neutral area as determined by in ice official. Goaltenders must not leave their crease unless told to do so by an ice official. Players and team officials on the bench most not go on to the ice during an altercation, unless requested to do so by the officials in charge. Violation of rule (b) may result in a two (2) game suspension for all involved.

If a checking from behind penalty occurs any time during a game the player will be assessed a 2 minute minor penalty, and a game misconduct.  If the ref rules that the hit was flagrant, the player will be assessed a 5 minute major penalty and a game misconduct, and the same player will be subject for a review to determine if further disciplinary actions will be taken,

If an injury results from any checking from behind, the player will receive a five (5) minute match penalty and a game misconduct. Upon completion of the game the Tournament Committee will decide if further action is required. MAHA rules will apply.

30. MATCH PENALTY/ GROSS MISCONDUCT
Any player assessed a match penalty (a deliberate attempt to injure by spearing, bull ending, slashing, cross checking, etc.), or a gross misconduct will be subject to the tournament committee ruling immediately following the game.
31. MAJOR PENALTIES
Any player receiving a major (5 Minute) penalty shall be given a one-game suspension for each occurrence.
32. AWARDS
The Champions and runner-up teams in the finals in all age classes as well as the consolation winner will receive “Wendy's Manitoba Mustangs 2012 Challenge” awards and/or trophies.
33. PROTESTS

Will only be allowed when the eligibility of player is in question under the following circumstances.

(a). If the athlete plays in an age division where he/she is too old.
This rule applies to all the teams entered in the tournament.

Protests must be done in writing and be accompanied by a $200.00 cash deposit, which is only refundable if your protest is successful.

All protests will be dealt with by the committee within three (3) hours of filing the appeal.
Teams found in violation of these rules will result in the athlete being disqualified from the rest of the tournament. The team in violation will have all their games that resulted in a win or tie reduced to a loss of 1-0 and all their points in the standings will be reduced to O.
Team affected who lost or tied against the team in violation will receive an official score of 1-0 and receive 2 points.

Under no circumstances will protests be allowed after the round robin portion of the tournament is over. All other protests will not be allowed.

The tournament committee reserves the right to adjust the playing time of any and all games. All teams affected will be advised of the time adjustments.

The tournament committee has the right to suspend play in any game.

34. TOURNAMENT COMMITTEE
Garth Lancaster Tournament Director, Manitoba Mustangs
Mustangs Age Directors
The tournament committee has the final say in all decision issues.
35. GENERAL TOURNAMENT RULES
- All teams must carry a minimum of $2 million liability insurance.
- All teams are guaranteed a minimum of 5 games.
36. PROTOCOL
No family member/parents and players are allowed to approach tournament officials with questions or comments. All enquiries go through team manager. Any parents/family members and fans that become disrespectful during a game, will be removed from the arena. If the officials decide to stop the game in this case and the identified person refuses to leave the arena, the game will be defaulted. The team, the individual in question belongs to or represents will be credited with a 1 - 0 loss.
37. ZERO TOLERANCE FOR ABUSE OF PLAYERS & OFFICIALS (please read)

The Manitoba Mustangs promote good sportsmanship by male and female athletes, coaches, and spectators. We request your cooperation by supporting the participants and the officials in a positive manner. Profanity, racial or sexist comments, or other intimidating actions directed at officials, athletes, coaches, or team representatives shall not be tolerated and are grounds for removal from the site and if needed, additional disciplinary action.